Unfortunately, my PC hit its cap on upgradability about a year ago. Because almost every game I’ve played now has my CPU as my bottleneck. Which really bothers me, because if there is one that has stayed relativity constant in MMORPG’s in the last 15 years, its how much game code processing needs to occur. TERA is not the only game I am playing right now that uses the Unreal 3 Engine so learning the ins and outs of the .ini file was worth while.
Its a very good visual improvement if you’ve got the extra GPU power to sacrifice.
If u have any perforamce issues in Tera this will solve at least 95% of it.
And if you set it to 6 (max) you can see mobs about 3-4x as far. And going from setting 1 to setting 6, gives me a 15 FPS DROP. For some reason, viewing 30 more yards of mobs, kills my FPS. What exactly is changing in that code thats making my CPU slow down my FPS by 30% or so? But there is no reason that viewing additional mobs should kill a game’s FPS that much.
TERA Online .ini Performance Tweaks Guide
The only reason to edit S1Option.ini would be if you wanted to change an in-game graphic/interface option outside of the client. You can open it up and take a look at the settings and you’ll understand what I mean. Now, wouldn’t you say TERA has a very weak player/mob max view distance? Some of the foilage at max setting shows up before players/mobs do.
- I pre-ordered the game already so, I may end up building a new PC to fix my CPU issues… we will see.
- Now walk up to a bush, or tree leaves, or a mountain side.
- “PC View Distance” When this option is set to 1, you cant barely see mobs right infront of you.
- What exactly is changing in that code thats making my CPU slow down my FPS by 30% or so?
- There could be a better profile, but I haven’t found it, and its not an Unreal 3 Engine game compatibility setting, so good luck finding it.
And the further away you get from an object, the worse the resolution becomes. But you should ideally not notice a difference, because your sufficiently far from the texture. So I had to fiddle with the compatibility setting to see if Nvidia had truly selected the correct SLi profile. Make sure your using fraps or another program to see your FPS. Let go of your mouse, and give your FPS seconds or so, and take note of what it is. So in summary, a single GTX460 should be able to play this game on max with FPS no problem.
So put the setting on 0 or 1, and zoom your camera away from your character maybe halfway between max camera distance, and right over your shoulder. Now walk up to a bush, or tree leaves, or a mountain side. You will see the texture of that object at its highest resolution, if you don’t try moving forward or backward until the highest mipmap / LOD level of the texture shows up. Next, zoom your camera in, so your camera moves closer to the texture.
The texture will go from high detail, to lower detail, as you move closer to it. Then grab your mouse and move it in circles. (If your CPU is the bottleneck.) For some reason, moving the mouse or giving the game client some kind of user input, is a huge killer to your framerate. I have played games in the past such as Ultima Online that had a “Run mouse in a seperate thread” setting.
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There could be a better profile, but I haven’t found it, and its not an Unreal 3 Engine game compatibility setting, so good luck finding it. This has many sections that are universal to many Unreal 3 Engine games. I will list all of the settings I’ve edited myself and what I experienced from doing so. So when you get into that feet from the texture zone, you get max resolution, but if you zoom your camera closer to the texture, it will eventually “pop” back into B resolution mode. I noticed an error when playing the game at Texture Resolution setting 0, or 1. (2 being the max) Im pretty sure any player can replicate this issue if they turn down texture resolution from max.
- And you will be seeing it at the 2nd best resolution level.
- I never got time to test that myself, so I will probably do it in CBT3.
- So what I do as a temporary fix is I run GTX460 #1 as the Single GPU.
- Which really bothers me, because if there is one that has stayed relativity constant in MMORPG’s in the last 15 years, its how much game code processing needs to occur.
- And the further away you get from an object, the worse the resolution becomes.
P.S. My ram wasn’t the issue, TERA never broke 1.3 GB of ram usage on the noob island. And with Vista, programs get a default 1.9 GB to use, or 2.9 GB or so to use if you use a UserVA tweak. So what I do as a temporary fix is I run GTX460 #1 as the Single GPU. And use the other GPU as the SLi tera vsync Anti aliasing unit. There are two files you can edit that will alter your graphics options.
Everytime I made a change I had to restart the client. I ran my game with both GTX460’s in SLi, with the default AF2 (alternate frame rendering) setting. AF2 is the optimum setting for almost every game I’ve played. So, in summary, there is no need to change the SLi compatibility setting as of now.
I believe its because of this FPS killing code that additional mobs creates. Textures are higher resolution, and models are higher polygon counts, then they were 15 years ago, yes. But, I fail to see how my old Pentium 4 3.06ghz single core processor, could run Dark Age of Camelot with 50+ people on the screen just fine, with my GPU being the bottleneck.
But if you zoom your camera out further, and leave your character stationary, the tree leaves will pop into the highest resolution threshold. Out of all the testing I did, tweaking settings over and over. Do you know what the #1 biggest killer of FPS was for me? “PC View Distance” When this option is set to 1, you cant barely see mobs right infront of you. Their nameplates show up before their models do.
Again sorry for my bad spelling hope this will help people and people googling this issue will find this to help them out. If there is something more that you could add here just let me know and i will edit this post. Other than those, I didn’t see any bugs or issues, and the game looks fantastic. I pre-ordered the game already so, I may end up building a new PC to fix my CPU issues… we will see. So, in terms of CPU vs GPU, TERA is a very very CPU intensive game.
Your bottleneck will most likely be your CPU. My rig is dual GTX460’s with 4GB of old DDR2 I think, ram. Windows Vista 32 bit, and a q6600 Core 2 Quad processor overclocked from 2.4 ghz to 3.0 ghz. I never got time to test that myself, so I will probably do it in CBT3. But if anyone got Ambient Occlusion to work, please share how you did it.